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ULTRA WARDevblog
A Solari war host charges into the dawn light, painted for the Ultra War loading screens.

FeaturedLaunchBehind the scenes

Launching the Ultra War Devblog

A home for news from the Ultra War team: what the game is, where it stands in early access, what you will read here and how to tell us when something breaks.

· The Ultra War team · 3 min read

From the team

Latest posts

  1. FeatureBehind the scenesWhat we're building next A look at the plans on our desk: more to do with Galactic Credits in every mode, a Colony Station of your own, cloud saves, new faction ships and, later, real sign-in. · 3 min read
  2. Daily digestUpdateThe rest of the day: your own Colony Station, a living station economy and cloud backup Eleven more releases before the day was out. Your orbital station becomes your own harbour, stations share one market and call for goods on local comms, your progress backs up as you play, and Stations finally take their place on the card table. · 7 min read
  3. Daily digestUpdateThe last 24 hours: missiles at 7 km, ships you can catch and your own Star Captain screen Sixteen releases in one day. Missiles reach 7 km, traffic on the lanes comes alive, asteroid belts get far richer, bug reports take screenshots, and you get a Star Captain screen and a player card of your own. · 5 min read