Update v0.10.179 3 Oct 2026
Your profile moves too Moving to ultrawar.io now brings your Star Captain profile and home across too. Already moved? Open the old address once, then reload ultrawar.io.
Field Manual: Cloud backup
Update v0.10.178 3 Oct 2026
Icon and share cards Ultra War has its own icon and share cards: links to the game and the Devblog now show a proper preview, and search engines can find the home page and the Devblog.
Field Manual: Update notices
Flagship v0.10.177 3 Oct 2026
The first designed ships The Solari Dawnbreak, Lancewarden and Vesper Basilica now fly Solari patrols, escorts and security responses, built from approved concept art.
Field Manual: Traffic and the law
Flagship v0.10.177 3 Oct 2026
The Zenith Throne Aurelion’s guard flagship, The Dawnspear, now flies its own hull: the 440 m Zenith Throne with its great sun ring.
Field Manual: Capital guard flagships
Flagship v0.10.177 3 Oct 2026
A new pirate corsair Pirates field a new corsair cutter wearing stolen Solari plate.
Field Manual: Traffic and the law
Update v0.10.176 2 Oct 2026
New on the Devblog The rest of the day: your own Colony Station, a living station economy and cloud backup, the second digest of 2 October.
Field Manual: Update notices
Dominion v0.10.175 2 Oct 2026
Your people’s voice Colony events and anomalies now speak in your own faction’s voice: the falling probe reads differently to a Solari scribe, a Hegemony signals officer or a Synthari analyst, and no event tells you what other factions think.
Field Manual: Dominion colony
Dominion v0.10.174 2 Oct 2026
Your Colony Station From Command Spire 3, sign the free Colony Charter (40 Alloys and 20 Components) and your orbital station becomes your own harbour. Ships that dock pay harbour dues, and your Station levy share waits in the strongroom, even while you are away.
Field Manual: Your Colony Station
Dominion v0.10.174 2 Oct 2026
Both orbital buildings With the charter your station holds the Command Relay and the Defence Platform together; a Platform beside the Relay is armed by your station’s Defence.
Field Manual: Your Colony Station
Dominion v0.10.174 2 Oct 2026
Build your harbour in stages Pay toward a Market Wing, Defence or tier 2 with Galactic Credits and goods whenever you like, and choose Low, Standard or High dues. Mothball it before a long break.
Field Manual: Your Colony Station
Update v0.10.174 2 Oct 2026
Harbour dues on the Command Deck The strongroom shows under your wallet with a Claim button and what happened while you were away; docking at your colony dock in the Flagship claims too.
Field Manual: Your Colony Station
Social v0.10.174 2 Oct 2026
Your station on your player card Other Star Captains see its name, tier, style and modules; never the strongroom.
Field Manual: Your Colony Station
Flagship v0.10.173 2 Oct 2026
No daily limit on Credit chips Credit chips no longer have a daily cash-in limit: cash every chip you carry at any station. A pirate wave’s bounties and chips now arrive together when the wave ends, and a wave cut short (a reload, a jump out, a slow connection) still pays for every kill.
Field Manual: Galactic Credits
Update v0.10.172 2 Oct 2026
Getting ready for ultrawar.io Ultra War’s home is moving to ultrawar.io. When it does, the old address shows a banner whose Move my progress brings your colony, cards and Star Captain over in one click, under the same player id. Nothing changes until then.
Field Manual: Cloud backup
Update v0.10.172 2 Oct 2026
Launch news by email Want Ultra War news in your inbox? Leave your address in Settings, the Command Deck footer or on the Devblog. Unsubscribe any time.
Field Manual: Privacy and play statistics
Flagship v0.10.171 2 Oct 2026
Station demand on the local comms Stations short of a good now call for it on your local channel (“Ysxara Refinery, open channel: buying Ore. About 1.2 GC a unit.”). You hear stations within 2 gate jumps, never the whole galaxy. Find the calls on the station Comms tab and the star map’s Local comms list, where Set course takes you there and targets the station.
Field Manual: Stations, docking and trade
Flagship v0.10.171 2 Oct 2026
Freighters answer the call Haulers now fly goods to the stations asking for them, and every captain sees the same ships. Their deliveries fill the station’s demand over a few hours, so sell before they do.
Field Manual: Traffic and the law
Flagship v0.10.171 2 Oct 2026
Demand on the star map A teal diamond marks systems with a station calling for goods nearby.
Field Manual: Star map and long courses
Dominion v0.10.170 2 Oct 2026
Cheaper faction speed-ups Your faction’s build speed-up now costs 1.5 Galactic Credits per Metals-worth of what is left to build (was 4): about 5,250 GC for a fresh 3,500-Metals build.
Field Manual: The build queue
Flagship v0.10.169 2 Oct 2026
Stations now charge for their services Repairs cost 0.1 GC a hull point (half price in your faction’s space), missiles 15 GC a salvo, and a hull run below 30% adds module damage. Every price shows on Services before you pay. Your colony dock still repairs free, and with under 100 GC you are never charged.
Field Manual: Galactic Credits Field Manual: Stations, docking and trade
Flagship v0.10.169 2 Oct 2026
Broker and docking fees, upgrades, the defeat bill Station trades pay a 1% broker fee. Outside friendly space your first trade or service of the day pays the system’s docking fee (5-30 GC). Shipyards and Refineries upgrade modules for GC and materials. A defeat away from home bills the repair and a tow, and your first five are covered.
Field Manual: When the Flagship goes down Field Manual: Stations, docking and trade
Dominion v0.10.169 2 Oct 2026
Your faction’s speed-up Spend Galactic Credits to finish 25% of a running build’s remaining time sooner, once per build, each faction in its own way: Sunforge Vigil, Priority Writ, Tide Chorus, Spore Surge, Overclock, Rush Contract, Shadow Shift and Bribe da Boss crew.
Field Manual: The build queue
Fix v0.10.168 2 Oct 2026
Resources show what you can spend Dominion’s resource bar now shows whole units rounded down, so it no longer reads 29 Command while a 29-Command claim says you have 28.
Field Manual: Dominion colony
Flagship v0.10.167 2 Oct 2026
Stations share one appetite Every station now buys and sells from one appetite shared by all captains. The more it has bought lately, the less it pays, and it recovers over a few hours. The Market shows how eagerly each station buys (buying eagerly, well stocked, glutted) and ▼ when a price is falling. There is no cap on what you sell: when a station is glutted, the next market pays more, and your first few sales of the day at any station always fetch a fair share of its price.
Field Manual: Stations, docking and trade Field Manual: Galactic Credits
Flagship v0.10.167 2 Oct 2026
Mined ore sells everywhere The 960-a-day limit per station on mined ore is gone. Ore now sells like any good: a station that has bought plenty pays less until it recovers, so sell a bay, then fly on to a hungrier market.
Field Manual: Mining, loot and surveys
Update v0.10.167 2 Oct 2026
Cloud backup Playing online, your progress now backs up as you play: your colony, card battles, the Galactic Map war, Star Captain level, achievements, settings and your Flagship’s place and condition. It is on by default; Settings › Cloud backup has the switch, Back up now, a recovery key file for another browser, and Delete my cloud saves. If this browser loses a save, the next page you open restores the newest copy and tells you what came back.
Field Manual: Cloud backup
Update v0.10.166 2 Oct 2026
First posts on the Devblog The Devblog’s first posts are up: Launching the Ultra War Devblog, The last 24 hours (missiles at 7 km, ships you can catch and your own Star Captain screen) and What we’re building next.
Field Manual: Update notices
Skirmish v0.10.165 2 Oct 2026
Stations take their place on the board A played Station now docks at the left end of its owner’s front line, with its art, Hull bar and status, instead of vanishing. Your Station card flies into your dock, enemy Stations appear in theirs, hits show on the Hull, and a destroyed Station leaves a wreck. On phones the dock is a slim strip above the row.
Field Manual: A quick Skirmish Field Manual: Your Station in card battles
Update v0.10.165 2 Oct 2026
The Ultra War Devblog News from the team now has a home: Devblog in the top bar on every page. It opens without starting the game and carries every What’s new dispatch with its date and Field Manual link, daily digests and articles about what we are building next. Follow it by RSS too.
Field Manual: Update notices Field Manual: How to report bugs
Galactic Map v0.10.165 2 Oct 2026
Every colony is on the map Every colony now appears in the shared galaxy, whatever your play-statistics setting, so no one else is ever given your planet. Others see an unnamed colony in your faction’s colour, and your name only if you choose (Settings › Privacy › Show my name).
Field Manual: Privacy and play statistics
Galactic Map v0.10.165 2 Oct 2026
Your home system has its old name back If your home was moved into your faction’s March, its system now takes your world’s old name (Orrenne I is back in the Orrenne system) and swaps names with the system you left. Where another player already lives in either system, both keep their names.
Field Manual: Found a colony
Flagship v0.10.165 2 Oct 2026
Bounties checked against the real waves Pirate bounties are now checked against the waves that actually fly in each system. Credit chips keep until you cash them.
Field Manual: Galactic Credits
Update v0.10.165 2 Oct 2026
Nine loading screens repainted Nine loading screens are repainted with level horizons, clearer scenes and room for the tips, including a new Veilborn ambush on a Spacers convoy.
Field Manual: Loading screens
Profile v0.10.164 2 Oct 2026
Your cosmetics are worn at once Anything you requisition in the War chest is now worn as soon as you buy it, and a note says where it shows. Profile › Appearance lists everything you own in one place: titles, portrait frames, colony plates and banners, card backs, sleeves, trims, banners, themes and Flagship liveries.
Field Manual: Appearance & cosmetics: who sees what
Social v0.10.164 2 Oct 2026
Player cards: other players see your looks Click a name in Galactic Comms, open a friend’s player card, or click a named arrival on the Galactic Map to see that player’s card: level, title, portrait frame and ring, nameplate glow, and their colony with its plate and banner. Click your own name to see how others see you. Turn it off in Profile › Appearance.
Field Manual: Appearance & cosmetics: who sees what Field Manual: Friends & groups
Dominion v0.10.164 2 Oct 2026
Colony plates and banners travel with you Your colony’s name plate and banner colour now show on your player card and beside your name on the Galactic Map, and the banner colours the emblem beside your colony name. A bought plate or banner is worn straight away.
Field Manual: Appearance & cosmetics: who sees what Field Manual: Dominion colony
Update v0.10.163 2 Oct 2026
The Star Captain screen You, not your ship: a new Star Captain page in the top bar on every page shows your Star Captain level, XP by source today and the rewards ahead, the Trim Ring and Nameplate, your gear (wear and take it off right there), your Flagship’s fit at a glance, your service record and achievements, your standing with every faction this week, and your War Marks and Galactic Credits. It is also linked from the Command Deck, your Player profile and the Flagship’s Captain tab.
Field Manual: The Star Captain screen Field Manual: Your Star Captain level
Flagship v0.10.162 2 Oct 2026
One press runs the utility beam Mining no longer needs holding: press 6 once, or click slot 6, and the beam mines the targeted rock until it is depleted, the Cargo bay is full, you fly out of range or you press 6 again. Drift out of range and it pauses for 3 seconds, carrying on if you come back. The same one press now works on the Belt haul, the Moon survey sites, investigating and salvaging signals, linking a tow and a salvage contract’s recovery, and a line says why the beam stopped. Holding 6 still works.
Field Manual: Mining, loot and surveys Field Manual: Every control
Flagship v0.10.161 2 Oct 2026
The whole missile ring in view The tactical view (F1) now pulls back far enough to show your whole 7 km missile ring at its default zoom, wherever the fight is. Zoom in with + for a closer look.
Field Manual: Every control
Flagship v0.10.161 2 Oct 2026
Your star map key, your way Choose the star map’s key in ⚙ Settings › Flight: M (the default), Num 1 to 9, Num *, Insert, Delete or none; 0 and the full stop always open it too. The action bar’s Star map button can stay at the end of the bar, move to the start or be hidden. The Controls panel (H) has a shortcut to both.
Field Manual: Every control Field Manual: Star map and long courses
Update v0.10.161 2 Oct 2026
You are the Captain The game now always calls you Star Captain, or Captain for short. Commanders are your officers on the Galactic Map, and in card battles “Commander” names the leader piece on the board. The profile title Commander is now Captain, and the Commander’s Path achievements are now the Captain’s Path.
Field Manual: Commanders: ranks, traits and the Roster
Update v0.10.161 2 Oct 2026
Bug reports kept 90 days The text of a bug report is now kept for 90 days, like its screenshots: after that only its category, build and date remain, unless the team is still working on it.
Field Manual: How to report bugs
Flagship v0.10.160 2 Oct 2026
Every capital has its guard Each faction capital now keeps its own guard flagship, a capital-class warship far stronger than any pirate: The Unbroken Wall over Bastion Prime, The Dawnspear over Aurelion and six more. At your own or an allied capital it escorts and salutes you; at a neutral one it watches and warns you off; at an enemy’s it hunts you on sight while the patrols come faster and heavier. Never fire on a friend: the whole capital turns on you for the day. Only a very well fitted Flagship can beat one.
Field Manual: Capital guard flagships Field Manual: Faction space and capitals
Galactic Map v0.10.160 2 Oct 2026
Capitals show the war A capital you have pressed or besieged on your Galactic Map shows it in flight: its guard scrambles faster, a besieged capital’s guard is battle-damaged and the banner says what the siege looks like, and a fallen capital has no guard. Each faction’s sky now tints its sector.
Field Manual: Capital guard flagships
Flagship v0.10.159 2 Oct 2026
Trade with ships on the lanes Hail a freighter, tanker, mining barge or salvage tug and ask to trade: it shows a manifest from its route, a little dearer than its destination station. Runners sell too, but their Nullite is Illicit goods.
Field Manual: Traffic and the law
Flagship v0.10.159 2 Oct 2026
Customs inspections In faction space with a Customs Post or Garrison, a patrol may hail you for a cargo scan. Illicit goods are fined or confiscated; refusing or running costs standing and brings security.
Field Manual: Traffic and the law
Flagship v0.10.159 2 Oct 2026
Paid escorts Convoys with no contract will pay you to escort them: stay within 8 km and collect the fee when they arrive.
Field Manual: Traffic and the law
Flagship v0.10.159 2 Oct 2026
Pirates answer Stand down Depending on your Flagship and your reputation, a hailed pirate breaks off, surrenders cargo into your bay, or turns on you.
Field Manual: Traffic and the law
Flagship v0.10.159 2 Oct 2026
Hegemony Lane Snare A new Utility module (150 GC at Customs Posts, Garrisons and Market hubs) pulls a ship within 3 km out of its lane. Legal on pirates and runners; on lawful traffic it is a crime.
Field Manual: Traffic and the law
Update v0.10.158 2 Oct 2026
One game tab at a time Open Ultra War in a second tab and the older tab now pauses behind the notice "Ultra War is open in another tab": it stops its clock, sound and saving, so two tabs can never overwrite each other. Press Use here to play in that tab again; it loads your newest progress (a card battle carries on where it was) and the other tab pauses. The "Keep this tab’s version" option is gone: a tab that finds newer progress offers Reload only.
Field Manual: Finding your way around
Fix v0.10.157 2 Oct 2026
Moon survey sites are easy to find In the Moon survey, the current site is now your target: it has a HUD marker with an edge arrow and distance, L targets it, and Approach or Orbit fly you there. The tracker reads Survey site 1 of 3 with how far it is and what to do (fly within 2.6 km, hold 6). Read sites get a green tick, the tactical view rings the read range, a site you cannot reach is moved below you, and a reload carries on from the sites already read.
Field Manual: FAQ Field Manual: Missions
Skirmish v0.10.157 2 Oct 2026
Fungus Tempo retuned The default Fungus Tempo deck swaps its two Taken Sunspears for two Spore Delirium, so it can spend the Spores it piles up. Saved custom decks, matches and replays are unchanged.
Field Manual: A quick Skirmish
Dominion v0.10.157 2 Oct 2026
Auto no longer starves Metals Auto workforce no longer fills Metallurgists and Fabricators from idle workers when that would push Metals or Energy below zero. The Workforce panel, job tooltips and advice say when a job is held for that reason.
Field Manual: Workforce and pop growth
Flagship v0.10.156 2 Oct 2026
No ceiling on Galactic Credits There is no longer a daily limit on the Galactic Credits you earn: bounties, contracts, chips and sales pay in full however much you have earned today, and the daily action limit is gone too. What limits a day is the galaxy itself: each station only buys so much, so fly on and trade across it.
Field Manual: Galactic Credits Field Manual: Mining, loot and surveys
Flagship v0.10.155 2 Oct 2026
Sell your ore across the galaxy There is no longer a galaxy-wide daily limit on mined ore. Each station buys up to 960 of your mined ore a day (a full Cargo bay), and its Market says how much more it will take today. Sell now empties a whole bay in one press. When a station has bought its fill, it names other markets nearby: fly on and sell there.
Field Manual: Mining, loot and surveys
Update v0.10.154 2 Oct 2026
Screenshots in bug reports Report a bug can now carry up to 3 screenshots: one click captures the game (chat left out by default), or paste or add an image. Blur or crop anything before you send. Screenshots are seen only by the team and deleted after 90 days.
Field Manual: How to report bugs
Flagship v0.10.153 2 Oct 2026
Richer asteroid belts Asteroid belts hold about ten times more ore: a belt now fills your Cargo bay several times over, and mined-out rocks grow back within an hour (45 minutes with Belt Prospecting). Mined ore sells up to 400 at a time and 960 a day, so a full bay sells in a day.
Field Manual: Mining, loot and surveys Field Manual: Research in flight
Flagship v0.10.152 2 Oct 2026
Ships you can catch Tab reaches the traffic near you first when no pirates are about. The target panel shows what a ship is doing, where it is headed and how fast, with Hail, Approach and Match speed buttons, and the ship you target eases off so you can come alongside.
Field Manual: Traffic and the law Field Manual: Scanning and targeting
Fix v0.10.151 2 Oct 2026
Progress never goes back between tabs With Dominion open in more than one tab, a tab left in the background could save its older colony over newer builds and decisions. Now each tab picks up the newest colony before it does anything, background tabs no longer save on their own, and if two tabs change it at the same moment you are told and nothing newer is overwritten.
Field Manual: Finding your way around Field Manual: Getting home: landing and your colony
Flagship v0.10.150 2 Oct 2026
Missiles reach out Missiles now lock at 7 km (was 3.2) inside a wider 40° cone in 0.75 s, and one press of 1, a right click or a click on the slot is enough. Salvos hit harder, lead their target, burst on near misses and find a new target if theirs dies. Pirates can answer with flares, and the HUD shows your missiles in flight, missiles coming for you, and why a lock cannot start.
Field Manual: Combat Field Manual: Every control