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The live Galactic Map on 29 October. Spacers blue spreads from the south-west toward the galactic core as the other factions hold the rim.

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The galaxy fights back

The Spacers hold 44% of the claimed worlds. The galaxy has noticed. Coalitions form against a runaway faction, supply lines stretch and snap, and every captain on both sides gets a fight worth taking.

· The Ultra War team · 3 min read · v0.10.388 to v0.10.390

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Look at the Galactic Map tonight and one colour is everywhere. The Spacers hold 102 of the 232 claimed worlds. That is 44% of the war's ground. The next faction, the Solari, holds 32.

That is a great run, and it was earned in real sorties and real planetfalls. But a galaxy where one banner simply keeps spreading gets quiet. So from today, the galaxy answers back.

It already has. At this afternoon’s war turn, five factions signed the Free Accord: the Solari, the Hegemony, the Nereid, the Synthari and the Veilborn, all moving against the Spacers advance.

Coalitions

When one faction holds 30% or more of the claimed worlds, every faction on its border joins a named coalition against it. Coalitions take names like the Free Accord, the Lantern Pact or the Long Watch, and the Galactic Report carries the moment one forms.

A coalition's fleets push on the leader's worlds every war hour. The bigger the leader's share, the harder they press. At today's 44%, that is five extra pushes an hour. They always hit the far edge of an empire: never its home sector, never the worlds beside it, and never more than a few worlds a day. When the leader's share falls below 22%, the coalition stands down.

Supply lines

Big empires stretch thin. Any faction holding 24 or more worlds now has supply lines, drawn on the map:

  • Stretched (a broken amber ring): more than 5 links from its home sector through its own worlds.
  • Cut off (a broken red ring): no chain of its own worlds back home at all.
Spacers worlds near the galactic core, each wrapped in a broken amber ring.
Stretched: the Spacers' worlds near the core, far from home, with broken amber rings.

Neither kind of world can dig in. Coalition blows land x1.25 on a stretched world and x1.5 on a cut-off one. Right now 32 Spacers worlds are stretched. Take the right corridor world and a whole pocket goes red.

Calls to arms at the weak points

The Muster already rallies the factions a runaway presses hardest. Now, while a coalition stands, those calls to arms aim at the leader's cut-off worlds first, then the stretched ones. Two mustering factions never chase the same world. Each call tells you what is at stake: Cut off from Spacers supply: no dig-in, no relief.

Answer the call in a server-checked sortie and you earn 250 War Marks if your side wins it, 75 if not.

If you fly for the leader

Nothing is taken from you. Your sortie limits, war score and pay are exactly what they were. What you get is a fight. On your side, every coalition call becomes a Hold the line call, paying the same War Marks. Hold one while the coalition presses hard and you earn a new honour, Against the Odds.

Invaded worlds now get footing: a fresh conquest digs in before the coalition can touch it. A harder planetfall holds it longer, 6 hours at Cadet up to 36 at Admiral. Every difficulty still takes the world.

The front needs you

The same release brings daily orders. Each day the Command Deck gives you three orders drawn from your faction's real war, one for each way to fight: answer a call or press a front world on the Galactic Map, clear pirates or run supplies near the front in your Flagship, and hold the line in a card battle. Each pays 60 War Marks, and finishing all three pays 90 more. When the war moves, your orders move with it.

New captains also start faster. One Begin screen, and you are in the fight within seconds. On a phone, Begin takes you straight to founding your colony.

Pick a side

The war is shared, so every captain shapes it. If your faction borders the leader, you are in the coalition. If you fly for the leader, you hold the line. Open the Galactic Map, find the broken rings and choose your world.

Ultra War is free to play in your browser at ultrawar.io.

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v0.10.390-alpha

The dispatches from v0.10.388 to v0.10.390, as they appear on the Command Deck.

8 dispatches · scroll, or click one to read it all

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