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A Spacer corsair runs a chase through an asteroid field, painted for the Ultra War loading screens.

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The last 24 hours: missiles at 7 km, ships you can catch and your own Star Captain screen

Sixteen releases in one day. Missiles reach 7 km, traffic on the lanes comes alive, asteroid belts get far richer, bug reports take screenshots, and you get a Star Captain screen and a player card of your own.

· The Ultra War team · 5 min read · v0.10.149 to v0.10.164

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Sixteen releases went out today, v0.10.149 to v0.10.164. Most of them are for your Flagship, but there is something in every layer: a safer way to play across tabs, screenshots in bug reports, a screen that is all about you, and a player card other Star Captains can see. Here is the day in plain words. Every change is also in What's new, further down this page.

Flagship

Missiles reach out. Missiles now lock at 7 km instead of 3.2, inside a wider cone and in under a second. One press of 1, a right click or a click on the slot is enough, and the key 1 lock now works every time. Salvos hit harder, lead their target, burst on near misses and pick a new target if theirs dies. Pirates can answer with flares, and the HUD shows your missiles in flight, missiles coming for you, and why a lock cannot start. The tactical view (F1) now pulls back far enough to show the whole 7 km ring.

Scan results stay. Places you scan stay marked for ten minutes, then as dim remembered markers until you leave the system. Ships stay live while they are in sensor range, then show where they were last seen.

Ships you can catch. With no pirates about, Tab reaches the traffic near you first. The target panel says what a ship is doing, where it is headed and how fast, with Hail, Approach and Match speed, and the ship you target eases off so you can come alongside. And once you are alongside, the lanes have a lot more to say:

  • Trade with freighters, tankers, mining barges and salvage tugs: each shows a manifest from its route.
  • Customs patrols in faction space may scan your cargo. Illicit goods are fined or confiscated, and running costs standing.
  • Escorts: convoys with no contract will pay you to see them safely in. Stay within 8 km.
  • Stand down: hail a pirate and, depending on your Flagship and your reputation, it breaks off, hands over cargo or turns on you.
  • Lane Snare: a new Hegemony Utility module pulls a ship within 3 km out of its lane. Legal on pirates and runners; a crime on lawful traffic.

Richer asteroid belts. Belts hold about ten times more ore, so one belt fills your Cargo bay several times over, and mined-out rocks grow back within an hour. There is no longer a galaxy-wide daily limit on mined ore: each station buys up to a full bay a day, and when one has bought its fill it names other markets nearby. There is no ceiling on the Galactic Credits you earn in a day any more, either. What limits a day now is the galaxy itself, so fly on and trade across it.

One press runs the utility beam. Mining no longer needs holding 6: press it once and the beam works the rock until it is empty, your bay is full or you fly out of range. The same one press runs the Moon survey, investigating and salvaging signals, and tows. Holding 6 still works if you prefer it.

Every capital has its guard. Each faction capital now keeps a capital-class guard flagship, far stronger than any pirate: The Unbroken Wall over Bastion Prime, The Dawnspear over Aurelion and six more. At home or an ally's capital it escorts and salutes you; at an enemy's it hunts you on sight. And a capital you have besieged on your Galactic Map shows it: its guard is battle-damaged, and a fallen capital has none.

You can also now choose the star map's key in Settings › Flight.

Dominion

Auto no longer starves Metals. Auto workforce no longer moves idle workers into Metallurgists and Fabricators when that would push Metals or Energy below zero, and the Workforce panel says when a job is held back for that reason.

Colony plates and banners travel with you. Your colony's name plate and banner now show on your player card and beside your name on the Galactic Map.

Galactic Map

You are the Captain. The game now always calls you Star Captain, or Captain for short. Commanders are your officers on the Galactic Map, and in card battles "Commander" is still the leader piece on the board. The profile title Commander is now Captain, and the Commander's Path achievements are now the Captain's Path.

Skirmish

Fungus Tempo retuned. The default Fungus Tempo deck swaps its two Taken Sunspears for two Spore Delirium, so it can spend the Spores it piles up. Your saved decks, matches and replays are unchanged.

Social

Player cards. Click a name in Galactic Comms, a friend, or a named arrival on the Galactic Map to see that player's card: level, title, portrait frame, nameplate glow, and their colony with its plate and banner. Click your own name to see how others see you, or switch it off in Profile › Appearance.

Your cosmetics are worn at once. Anything you requisition in the War chest is worn as soon as you get it, with a note saying where it shows, and Profile › Appearance lists everything you own in one place.

Across the game

The Star Captain screen. You, not your ship. The new Star Captain screen, in the top bar on every page, shows your level and the rewards ahead, your gear (wear it and take it off right there), your Flagship's fit at a glance, your service record and achievements, and your standing with every faction this week.

Screenshots in bug reports. Report a bug can now carry up to three screenshots: capture the game in one click (chat is left out by default), or paste or add an image, then blur or crop anything before you send. Screenshots are seen only by the team and deleted after 90 days, and the text of a report is kept for 90 days too.

The Gobbos test fire, from the loading screens
Not every test goes to plan. That is what bug reports are for.

Fixes

One game tab at a time. Open Ultra War in a second tab and the older one now pauses behind the notice "Ultra War is open in another tab": it stops its clock, sound and saving, so two tabs can never overwrite each other. Press Use here to carry on in that tab with your newest progress.

Progress never goes back between tabs. Before that, a Dominion tab left in the background could save an older colony over newer builds. Now every tab picks up the newest colony first, and nothing newer is ever overwritten.

Moon survey sites are easy to find. The current survey site is now your target, with a HUD marker, an edge arrow and its distance, and the tracker says what to do next. A reload carries on from the sites you have already read.

Tell us what you find

Ultra War is in early access, alpha playtesting, so every report helps. Report a bug is in the top bar on every page of the game, and it now takes screenshots. See you on the front.

Early access

Play Ultra War

Card battles, your own colony world and a Flagship to fly, in your browser. Ultra War is in early access, alpha playtesting.

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What’s new

In these releases

v0.10.183-alpha

The dispatches from v0.10.149 to v0.10.164, as they appear on the Command Deck.

28 dispatches · scroll, or click one to read it all

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