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The Command Deck after the changes. A gold New Skirmish button sits under the Nereid headline, a single message waits in the top right corner, and the top bar has fewer buttons.

UpdateFeature

A cleaner, calmer interface

Seven releases, v0.10.342 to v0.10.348, take noise out of every screen. Messages share one lane, each section has one gold button, Dominion shows one thing at a time, the Flagship docks into one screen and every page has one top bar.

· The Ultra War team · 3 min read · v0.10.342 to v0.10.348

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Ultra War had grown a lot of buttons. Over seven releases, v0.10.342 to v0.10.348, we went through every page and asked the same question: what does the Star Captain need to see right now? Everything else moved out of the way. Nothing was taken from you. Every link, hotkey and save works as before.

One lane for messages

Level-ups, achievements, rewards and quest lines used to appear wherever they pleased, often over each other. They now share one notifications lane. One message shows at a time, with a small count of how many are waiting. The same words replace each other instead of stacking, hovering pauses a message, and the lane sits above any dialog so nothing is hidden behind it.

The Command Deck before: a sign-in card and two messages crowd the Nereid headline, with a long block of skill text under the blue Skirmish button
Before: two messages and a sign-in card crowd the Command Deck.
The Command Deck after: one message at the top right, one gold New Skirmish button and a short setup block
After: one message, one gold button, and the page ends sooner.

One gold action

Gold now means "this is the thing to do next". Each section of the Command Deck has one filled button, down from seven on a fresh Deck. Duplicate buttons are gone. The sign-in prompt waits until you have won a battle, naming your captain is a quiet message instead of a dialog, and the playtest tools moved into Settings. A fresh Command Deck is about a quarter shorter than before.

A calmer Command Deck and a simpler Dominion

The Command Deck shows the three newest updates, or a welcome line while you are in the Campaign. Collectibles left the top bar and are linked from the footer of the Deck.

Dominion got the same treatment in two steps. On a phone its top bar is one row. Locked plots fold into a single "Unlocks later" row, and Replace, Demolish and Cancel sit in a "..." menu where each still asks you to confirm. The bottom dock reads Planet, Economy, Research, Defence and Goals, and every building has a plain line saying what it does.

Then came "one thing at a time". One Next card picks the most important item: a raid first, then the next tutorial step, an idle builder, research to choose, and so on. A "+N" opens the bell for the rest. Each dock tab shows at most one badge, and only for something you can do right now. On one progressed colony the badges went from 13 across five tabs to 5 across three.

A quieter Flagship

The flight screen stopped talking over itself. Ship chatter is one line under your quest, Comms is a small pill in a fixed place, long help texts fold to a line, and key hints show for your first two hours of flight. After that they appear on hover or focus. Settings, Flight keeps them always on if you prefer.

The Flagship before: the target card, Comms panel and a long dock hint all open, with key hints on the top bar and the action bar
Before: long help text on the target and the dock, and a key hint on every button.
The Flagship after: the same flight with a shorter target card, a one-line dock hint, a Comms pill and no key hints
After: the target card and dock hint shrink, and the key hints step back.

One docked screen

Docking used to open a station panel, an Inventory window and a handful of readouts over the flight view. Now it opens one screen. The station and your wallet sit at the top with a gold Undock button. The station's services are tabs: Market, Outfitter, Contracts, Refine, Services and Station. Your hold sits beside every tab, so you can click an item to sell it or drag it onto the Market. Esc steps back one view, then asks before you undock. On phones the tabs scroll and the hold slides up from the bottom.

One top bar

Every page now has the same seven items: Home, Galactic Map, Flagship, Dominion, Skirmish, Captain and a settings menu. Captain holds your Captain screen, Player profile, Leaderboard and War chest. The settings menu holds Sound, the Field Manual, Settings, this Devblog and Report a bug. Comms and your War chest sit in the bar on every page, and on phones it fits on one row.

We also settled two names. The 3D flight is the Flagship, and your own screen is the Captain screen. You are still the Star Captain.

What is next

We are still listening. If a screen feels busy, tell us through Report a bug in the settings menu, and thank you to everyone who already has.

Galactic Credits are in-game only. They are never bought, never sold for money and never cashed out.

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What’s new

In these releases

v0.10.361-alpha

The dispatches from v0.10.342 to v0.10.348, as they appear on the Command Deck.

7 dispatches · scroll, or click one to read it all

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