A big day, v0.10.293 to v0.10.304. Your Colony Station now looks like it belongs to your faction, from a distance and up close. You can make your own modules, sell goods to other captains and stay one captain on every device. And the galaxy has started to talk.
Every faction, its own station
Eight factions, eight crowns.
Colony Stations are rebuilt from the core up. Each faction has its own flat core of hub, piers, deck and rings, and at Tier 5 each one wears its own crown: the Solari Meridian Crown, the Hegemony Iron Citadel, the Nereid coral-glass crown, the Fungus Elder Canopy, the Synthari Overmind Hive, the Spacers Grand Bazaar, the Veilborn Starless Spire and the Gobbos Big Boss Heap.

The Synthari station is a machine hive in black chitin with red-hot seams, and the Nereid harbour is warm nacre with an abalone sheen that shifts as you fly round it. An Embassy tower wears the colours of the faction it hosts.
Stations up close
Fly in close: every faction has something to show.
The detail pass is now done for all eight factions. Hulls are bevelled so their edges catch the light, with window bands, layered plating and lit hangar mouths, and every station gets glowing window panes, beacons and guide lights. Each faction also has a signature of its own:
- Solari: gold light shafts round the Meridian Crown.
- Hegemony: searchlights sweeping out from the Iron Citadel.
- Nereid: a bioluminescent pulse, with shell plates, branching reefs and a ribbed shell canopy.
- Fungus: shelf fungi with glowing gills, and spores drifting off the canopy.
- Synthari: mandible arms round a red-hot reactor heart, compound-eye sensors, radiator fins, brood cells and a halo of wasp-shaped drones.
- Spacers: patched cabins, crates, awnings and lanterns that sway.
- Veilborn: bone ribs, violet seams and a shroud that shimmers.
- Gobbos: pipes, junk, smokestacks, fires and welding sparks over patched, welded plating.


The finest surface detail loads on Medium settings and above. Low settings and phones skip it.
Workshops: make your own modules
Your work, with your mark on it.
Dock at a faction Shipyard, a faction capital or the Charter bench and press Workshop. Commission your faction's house modules from Mk I to Mk III, or Charter patterns at Mk I and II. Pick one of three maker's touches, then fit what you made. Every crafted item carries your maker's mark.

Each bench has its own character. The Hegemony works to regulation issue: every touch at the top of its range, but two touches instead of three. Tear down a module you own and you learn its pattern for good, starting with the old lantern on every bench. Finished work ranks you up as an Artificer or a Breaker, and Teardown Studies is half price in research for the next 30 days.
Know what you're buying
Every number, before you pay.
Every item tooltip now opens with what the item does, with its numbers at its Mk. A mining beam, for example, reads "+12% ore from every cut, 2.5% of every metal-rock cut comes up as crystal". The tooltip compares the item only with what you have in the same slot, or says "Fills an empty slot", and lists every number that changes in green or red.

The outfitter is grouped by type and slot, from Weapons and Mining to Engines, Power and gear, with filter chips. A greyed-out Buy button tells you why ("Need 378 GC more"), and you can see how the stock turns over. We also fixed the Deepsight Array, whose reach now grows with its Mk, and corrected several item texts to match what the items really do.
The Exchange and the Trade Net
Sell to other captains, from any Market Hub.
Every Market Hub now has an Exchange. Dock, list goods from your Cargo bay and set your price. Other captains buy at your price, and you collect it less a 4% tax. Trades above 500 GC need a signed-in account at least three days old and Star Captain level 8.

The Trade Net shows every Exchange from your Flagship, the Command Deck or the Companion on your phone. Buy where you are docked, or buy from afar and a courier brings the goods to the hub you name. The courier's fee and travel time are shown before you buy.
Galactic Credits are in-game only. They are never bought, never sold for money and never cashed out. On the Exchange they change hands only as payment for goods between captains.
One captain on every device
Sign in, and you are one Star Captain on every device. Signing in on a new browser no longer gives you a second home planet, and a recovery key that belongs to your account says so and offers Use this key.
Contracts follow the same rule. A contract is completed and paid only by the captain who accepted it.
The galaxy speaks
Real news, real events, every day.
The Command Deck has a new panel, the Galactic Bulletin. Its headlines come from what really happens in the living galaxy: raids, shortages, breaches. The stories nearest your home and Flagship come first, each one a Set course away. Galactic Chat News no longer invents takeovers.

Today in the galaxy brings about a hundred events every day: derelicts, distress calls, comet passes and Kin sightings. They are the same for every captain. Find them pinned on the Galactic Map, under "Near you today" on the Deck and in the Companion, and on your arrival banner in the Flagship. Nothing pays yet.

The lanes between stations and gates glimmer with far traffic and blinking beacon buoys. Lightmote shoals drift near gas giants, through nebulae and across Nereid space, parting round your hull. Scrap Moths nest on old wrecks and swarm a lit engine. The Local comms strip carries radio from the ships around you, tied to the day's real events, and you can mute it whenever you like. All of it is light on your device, and phones show it at reduced counts.


Smaller fixes
- Contract tracker. It no longer hides under the cargo meter or the weapons panel. Trackers move up their column, and on small screens they fold into a chip under the top bar.
- Fleet and Yard panels. Rebuilt in the Inventory's style: a card per ship with its status, hull and priced actions, and a Yard that shows each design's price and build time before you order.
- Level Up. On a brand-new profile, the Level Up box waits until the Companion sheet is closed.
What's next
The galaxy moves. The next phase of the living galaxy is planned: trade-route heat, derelicts that pay, rare-resource surges and stations going about their business.
Early access
Play Ultra War
Card battles, your own colony world and a Flagship to fly, in your browser. Ultra War is in early access, alpha playtesting.
What’s new
In these releases
The dispatches from v0.10.293 to v0.10.304, as they appear on the Command Deck.
- The Synthari hive
Star Captain, Synthari stations now wear their own red and black: a black chitin hive with red-hot seams, mandible arms round a reactor heart, compound-eye sensors and red-eyed brood drones, crowned at Tier 5 by a queen with mandibles. Every tier, every module.
- Your fleet, at a glance
Star Captain, the Fleet panel is rebuilt: every ship has its own card with its picture, status, hull and record, and priced buttons to fly, repair, insure or rename it. The Yard shows each design with its stats, the exact price and build time, and a short reason whenever an order is not open yet.
- Every item says what it does
Star Captain, every item card now opens with what it does, in numbers, and compares it only with what sits in the same slot, every change in green or red. Station outfitters are grouped by type, from Weapons and Mining to Drone bays and Engines, and a greyed Buy always says why.
Field Manual: Inventory and cargo Field Manual: Mining beams, haulers and looks
- One captain on every device
Star Captain, when you sign in, you are now one captain everywhere: the same galaxy wallet, Colony Station, friends and chat name on every browser and phone you sign in on. Playing signed out works exactly as before.
- Every station up close
Star Captain, the detail pass reaches every faction. Solari gold light shafts, Fungus shelf fungi and spore drift, a Synthari drone halo, Spacers lanterns swaying over patched cabins, Veilborn bone ribs and a violet shroud, and Gobbos smokestacks, fires and welding sparks. Nereid harbours grow shell plates, branching reefs and a ribbed shell canopy.
- The galaxy speaks
Star Captain, the Command Deck now carries the Galactic Bulletin: real news from the living galaxy, the stories nearest your home and Flagship first, each one a course away. Every day the galaxy also stirs with derelicts, distress calls, comet passes and Kin sightings, the same for every captain. Find them pinned on the Galactic Map, in the Companion and on arrival in your Flagship.
Field Manual: The Command Deck Field Manual: The Companion: your fleet on your phone
- Space comes alive
Star Captain, the lanes between stations and gates now glimmer with far traffic and blinking beacon buoys. Shoals of Lightmotes drift near gas giants, through nebulae and across Nereid space, parting round your hull, and Scrap Moths nest on old wrecks and swarm a lit engine. Listen to the Local comms strip for the ships around you, and mute it whenever you like.
- Contracts in clear view
Star Captain, your contract tracker no longer hides under the cargo meter: it moves up clear of it, and on small screens it folds into a chip you can tap open.
- Hegemony and Nereid stations up close
Star Captain, Hegemony and Nereid Colony Stations are rebuilt in fine detail: bevelled hulls that catch the light, recessed window bands, layered plating, turrets and lit hangar mouths on the Iron Citadel, coral, shell ridges and lamp runs across the Nereid harbour. Stations everywhere gain sharper lighting, glowing window panes, beacons and guide lights.
- One home on every browser
Star Captain, signing in on a new browser no longer gives you a second home planet: the galaxy now knows it is still you. A recovery key that belongs to your account now says so, with Use this key, instead of a wrong-key warning.
- A coral crown for Nereid harbours
Star Captain, Nereid stations at Tier 5 now wear a grand coral-glass crown ringed with coral banks, in place of the leviathan skeleton.
- Workshops open
Star Captain, dock at a faction Shipyard, a faction capital or the Charter bench and press Workshop: commission a module, choose one of three maker’s touches, and fit what you made. Every item carries your maker’s mark.
- Learn by taking things apart
Star Captain, tear down a module you own to get its goods back and learn its pattern for good. Every bench has an old lantern to start with. Finished work ranks you up as an Artificer or a Breaker, and Teardown Studies is half price in research for the next 30 days.
Field Manual: Teardown and patterns Field Manual: Professions: Artificer and Breaker
- The Exchange opens at Market Hubs
Star Captain, every Market Hub now has an Exchange. List goods from your Cargo bay, set your price and sell to other captains. Buyers pay your price and you collect it less a 4% tax.
- The Trade Net
Star Captain, browse every Exchange from the Flagship, the Command Deck or your phone, and buy from afar with courier delivery to the hub you name. The fee and travel time are shown before you buy.
- Every faction builds its own station
Star Captain, Colony Stations are rebuilt in each faction’s own shape, from the Solari Meridian Crown to the Gobbos Big Boss Heap. Nereid stations wear warm nacre with an abalone sheen, and at Tier 5 a leviathan skeleton arches over the deck.
- One captain per contract
Star Captain, a contract now belongs to the profile that accepted it. Only that profile can complete it and collect the Galactic Credits. Signed in, a contract one of your profiles has accepted shows as accepted on another profile in the Flagship and the Companion, so you never chase a contract you cannot hand in. Each contract is accepted once per account.
- Contracts follow your account
Star Captain, signed in, a contract you accept on one profile or on the Companion now shows up in the Flagship on any of your profiles and devices. Complete it wherever you are flying and the Galactic Credits go to that profile. Each contract still pays once. Also fixed: on a new profile, the Level Up box waits until you close the Companion.
- Stations in their faction’s colours
Star Captain, Colony Stations now wear their faction’s own dress: Nereid coral crowns and kelp, Solari spires and mirror petals, Hegemony battery decks, Fungus root masses, Synthari lances and drone shoals, Spacers bazaar decks, Veilborn shroud spires and Gobbos welded hulls. Market Wings, Refineries, Defence platforms, Hangars and Embassies grow as they level, scaffolds rise while you build, and a mothballed station sits under dust covers.
19 dispatches · scroll, or click one to read it all